Commit Graph

67 Commits

Author SHA1 Message Date
bd_
409592f952
fix(rc): constant-off objects are not handled correctly (#1249)
Closes: #1233
2024-10-02 19:42:19 -07:00
nekobako
36e035c8c7
fix: inverted reactive components on inactive objects didn't set defa… (#1246)
* fix: inverted reactive components on inactive objects didn't set default states

* chore: use `InitiallyActive` helper

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-02 19:03:03 -07:00
nekobako
2c9939dea8 chore: remove ShapeChanger migration for beta only 2024-10-01 20:15:24 -07:00
bd_
cb2afcc3d5 fix: Menu Installers on the same object as Merge Armature are not processed
Changes to pass ordering caused Merge Armature to destroy menus before being
processed by Menu Installer; fix this by hoisting menu generation to occur within
the animation services context, before Merge Armature runs. This is safe because
the menu installer pass does not interact with the avatar's animator controllers
directly.
2024-10-01 20:13:02 -07:00
bd_
b866628b24 chore: fix compiler warnings 2024-09-27 19:37:23 -07:00
bd_
a018df9219
chore: improve PropCache debuggability by adding a name property (#1209) 2024-09-25 20:01:59 -07:00
bd_
a5e716cb3e
fix: incorrect auto parameter assignment when a non-auto item is set to 0 (#1189) 2024-09-22 18:12:26 -07:00
bd_
71ddd257a3
test: add tests for PropCache (#1156)
* test: add tests for PropCache

* chore: update NDMF dependency
2024-09-17 20:40:09 -07:00
nekobako
48b7d80f7c
Fix menu item float value (#1140)
* fix: menu item with float value incorrectly generates bool parameter

* fix: reactive components generate transitions with overlapping condition ranges

* chore: add tests for menu item parameter type

* fix: incorrect parameter type detemination for float values

* chore: add more tests for menu item parameter type

* refactor: unify logic to determine parameter type and rename confusing variable
2024-09-15 19:32:59 -07:00
nekobako
b83b89ce38
fix: incorrect default value for single menu item with automatic value (#1147) 2024-09-15 14:23:15 -07:00
bd_
fed6a22d72
fix: multiple issues with auto parameter value assignment (#1136)
Closes: #1110
2024-09-13 19:27:01 -07:00
bd_
668ab35b46
fix: avatar masks are not rewritten when merging animators (#1093)
Closes: #228
2024-09-03 15:44:29 -07:00
bd_
28ed2e0ed1
fix: layer cross-references are broken by empty layer pruning in some cases (#1075)
Fixes: #830
2024-09-01 16:55:42 -07:00
bd_
c6e863d409
fix: MA Parameters does not update animator parameter curves (#1072)
Closes: #180
2024-08-31 20:47:13 -07:00
bd_
8ed649f9a4
feat: add API to trigger Setup Outfit processing (#1018)
Closes: #907
2024-08-19 20:08:36 -07:00
bd_
3f02a1127f
fix: constant reactive objects are incorrectly animated to original scene state (#1017)
Closes: #1014
2024-08-18 18:47:33 -07:00
bd_
81bcd14bcd chore: no-op change in BlendshapeSyncIntegrationTest.prefab 2024-08-13 19:59:52 -07:00
anatawa12
f4ab86fedc
feat: SetOrInherit mode in MA Mesh Settings for EasySetupOutfit (#981)
* feat: SetOrInherit for MA Mesh Settings

* chore: use SetOrInherit in EasySetupOutfit

* test: fix test data

* Delete Editor/CheckBoneMapping.cs
2024-08-12 18:45:51 -07:00
bd_
4617575123
fix: recursive parameter mappings are not correctly handled (#987)
Closes: #808
2024-08-11 18:48:25 -07:00
bd_
3d3aefd4f9
feat: use VRCHeadChop for VisibleHeadAccessory (#954)
Closes: #784
2024-08-06 05:53:37 -07:00
bd_
8e7526e711
Connect reactive components to MenuItems (#944)
* refactor: generalize support for arbitrary parameters as conditions

* feat: automatically assign Menu Item parameters

* feat: ReactiveComponents respond to MenuItems

* feat: AvatarObjectReference tracks both paths and direct object references

* feat: set isSaved/isSynced/default values from MenuItem

* feat: Object Toggle preview supports menu items and manipulating parent objects

* feat: reactive previews respond to menu item default value states

* chore: update NDMF dependency
2024-08-04 19:31:43 -07:00
bd_
32dc864d8d
feat: add Object Toggle component (#942)
* feat: add Object Toggle component

* docs: Object Toggle docs

* chore: add missing HelpURL

* chore: fix broken test
2024-08-03 19:56:07 -07:00
bd_
57fe84548c
feat: shape changer can respond to multiple parent objects being animated (#916)
* refactor: generalize the shape changer implementation a bit

* feat: shape changer can respond to multiple parent objects being animated

Closes: #865
2024-07-06 21:39:42 -07:00
bd_
746a72f60b
fix: unused/hidden subparameters are retained and break builds (#914) 2024-07-06 21:34:15 -07:00
bd_
02ca58a3a9
fix: shape changer doesn't set the correct initial state for blendshapes it controls (#904)
Closes: #872
2024-06-24 12:04:29 +09:00
bd_
b3142d7f11
chore: minor cleanups, unit tests (#901) 2024-06-24 11:14:18 +09:00
bd_
628c07a505
fix: synced layers with substatemachines are broken (#882)
repro case provided by @anatawa12
2024-06-17 08:26:00 +09:00
bd_
8d3da50b37
feat: MA Shape Changer (#863)
* chore: migrate Scale Adjuster to NDMF preview system

* feat: MA Shape Changer

* chore: update NDMF dependency

* fix: unit test failure
2024-06-03 09:52:08 +09:00
bd_
0024be06e0
fix: FreeSegment "segment not found" errors (#800)
Zero-length allocations could result in multiple entries with the same offset in the segment map. This would then break subsequent lookups.

Fixed by increasing these allocations to a minimum length of one.
2024-03-25 10:09:43 +00:00
bd_
a23acc6537
feat: use NDMF parameter info hooks to remap parameters (#792) 2024-03-17 17:07:13 +09:00
bd_
88cf2e14b7
chore: additional debugging to try to track down FreeSegment issues (#781) 2024-03-16 15:57:11 +09:00
bd_
0ff1da0734
fix: type corrections not applied to substatemachine exit transitions (#751)
Closes: #748
2024-03-09 18:55:31 +09:00
bd_
95a686609d
fix: Visible Head Accessory breaks transform animations (#747)
Closes: #743
2024-03-08 17:59:30 +09:00
bd_
37b0f3c036
opti: fix perf regressions in new armature lock system (#729)
* opti: fix perf regressions in new armature lock system

... by avoiding reinitializing everything whenever any target bone moves.

* chore: fixing unity 2019 issues
2024-03-05 17:26:30 +09:00
bd_
f7b12d7f82
fix: ScaleAdjuster breaks scene view selection (#718)
... fixed by reimplementing ScaleAdjuster (again!)
2024-03-03 17:26:23 +09:00
bd_
962a75f227
fix: parameter order is shuffled (#722)
Closes: #713
2024-03-03 17:16:28 +09:00
bd_
8c435874ac
fix: untranslated warning generated when multiple parameters remap to the same name (#698)
* fix: untranslated warning generated when multiple parameters remap to the same name

Fixed by allowing this case and applying normal parameter type resolution rules.

Closes: #694

* chore: enable accidentally disabled unit test
2024-02-26 18:20:35 +09:00
bd_
2f67b9509b
fix: handle AnimatorOverrideController in Merge Animator (#697)
Closes: #692
2024-02-26 18:03:28 +09:00
bd_
7a2385352c
fix: noisy memory leak warning on Unity 2019 (#700)
Closes: #696
2024-02-26 18:03:16 +09:00
bd_
e7a317b896
fix: MergeDirectBlendTree overwrites animator default parameters with zeroes (#689) 2024-02-22 18:30:24 +09:00
bd_
f99930999e
fix: compatibility break with animator defaults (#686)
Changes in 1.9.0 broke existing avatars that used animators with
different default values than the MA Parameters fields. This change
makes overriding the animator defaults require an explicit configuration;
this is technically a change which would require a minor version bump,
but as this is addressing a major-version-level compatibility break in 1.9.0,
we're going to push this out at a minor version this time.
2024-02-21 20:40:31 +09:00
bd_
197d847514
fix/reimplement: scale adjuster results in infinite loops sometimes (#677)
Closes: #676
2024-02-18 20:21:26 +09:00
bd_
0d4378764a
chore: add additional unit test (#675) 2024-02-17 20:12:09 +09:00
bd_
27f0557367
fix: float conversion breaks sub-state-machine entry transitions, including FaceEmo (#674)
* fix: float conversion breaks substatemachine entry transitions

Closes: #669

* fix: unnecessary type conversions
2024-02-17 19:19:35 +09:00
bd_
54d4e974db
feat: convert animator parameters to float when types are inconsistent (#662) 2024-02-12 19:35:11 +09:00
bd_
cc6ecd4f90
Update parameters docs and Saved field handling (#661)
* docs: new parameters UI documentation

Closes: #635

* feat(params), changelog-callout: adjust handling of Saved flag with parameters

* chore: fix docs links
2024-02-12 19:24:35 +09:00
bd_
2cf5967a42
feat: allow animator-only defaults to be set using MA Parameters (#648)
* feat: allow animator-only defaults to be set using MA Parameters

* chore: add unit tests for new default parameter behavior
2024-02-12 14:59:39 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support (#650)
* add referenced assembly

* remove unused usings

* MA Merge Blend Tree is VRC specific

because it expects VRC style Animator Layer setup

* PruneParametersPass is VRChat specific

* fix: use FindAvatarTransformInParents() to be more cross platform

* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones

* fix AnimatorCombiner: ignore VRC components when non-VRC

btw, is AnimatorCombiner VRC specific?

* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
1fc9c2d4ac
feat(params): Allow for MA Parameters to _not_ specify a default value (#636)
* feat(params): track whether a default value was explicitly set

* feat(params): improve default value resolution and error handling
2024-01-28 14:27:43 +09:00
bd_
2d1757a975
chore(test): add additional tests (#623) 2024-01-14 16:57:40 +09:00